Guide · Mixing · 9 min read

How to Prepare Stems for Mixing

A lot of the back-and-forth before a mix comes down to the files. This guide covers what mix engineers generally ask for: clean exports that start at bar 1, the right format, clear names, sensible effects, a rough mix, references and notes. If you already know who is mixing, ask how they like to receive files, too.

Contents — Preparing stems

09 sections

Short answer

Export every track as its own WAV file at your session’s sample rate, in 24-bit or 32-bit float, with every file starting at bar 1 and ending at the same point. Print the sounds that belong to a part, leave the master bus and the mix effects off, name every file clearly, and send a rough mix, references and notes with them.

01 · Checklist

The checklist.

Run through this before you export. Every line is explained further down the page, followed by the export steps for Logic Pro, Pro Tools, Ableton Live and FL Studio. Engineers have their own preferences, so if yours has sent a list, theirs wins.

Checklist · 10 items
Before you export
  1. 01
    Every track as its own file
    Multitracks, not a few grouped stems, unless you have agreed otherwise.
  2. 02
    WAV, at the session’s sample rate
    24-bit or 32-bit float. No MP3s.
  3. 03
    Every file starts at bar 1
    And runs to the same end point, silence included.
  4. 04
    Mono stays mono
    Stereo files only for parts that really are stereo.
  5. 05
    Master bus off
    No limiter, bus compressor or mastering chain on the export.
  6. 06
    Sound-shaping effects printed
    Amp sims, synth patches and creative effects the part is built on.
  7. 07
    Mix reverbs and delays left off
    Or sent as their own, clearly named files.
  8. 08
    Nothing clips
    If a file clips, turn it down and export it again.
  9. 09
    Clear, numbered file names
    01_Kick_In.wav, not Audio 1_07.wav.
  10. 10
    Tempo, key, rough mix, references, notes
    Everything the engineer needs to hear what you hear.

02 · Stems or multitracks

Say which files you are sending.

People use “stems” for two different things. Strictly, stems are grouped submixes: all the drums on one stereo file, all the backing vocals on another. Multitracks are every individual track in the session: kick, snare, overheads, bass, each vocal. Most mix engineers want multitracks, because a mix is built by balancing and treating each part on its own.

Grouped stems make sense when a session is very large, when a producer wants to lock in a sound, or when the music is headed for picture or a live show. If that is what you are sending, say so up front and agree on the groups first.

Either way, send only what plays in the song. Leave out muted tracks, unused takes and ideas that are not part of the arrangement, or put them in a folder clearly marked as extras.

Two words, two things

Multitracks

Every track on its own: kick, snare, overheads, bass DI, each guitar, each vocal.

Stems

Grouped submixes: drums, bass, music, lead vocal, backing vocals.

Extras

Alternate takes and printed effects, in their own labelled folder.

03 · Format

File format, sample rate and bit depth.

Export uncompressed audio. WAV is the safest choice across every DAW, and AIFF works too. MP3 and other compressed formats throw away detail a mix needs, so keep them for rough mixes you listen to in the car.

Keep the session’s own sample rate. If you recorded at 48 kHz, export at 48 kHz: converting on the way out adds a processing step and gains nothing. Tell the engineer which sample rate you used.

Use 24-bit, or 32-bit float if your DAW offers it. A 32-bit float file keeps peaks above 0 dBFS instead of clipping them, which leaves room to work if a track ran hot. Leave normalizing off, and leave dither for the final master.

Export settings
General

File type

WAV, or AIFF

Sample rate

The session’s own, usually 44.1 kHz or 48 kHz

Bit depth

24-bit, or 32-bit float

Channels

Mono for mono sources, stereo for stereo parts

Normalize

Off

Dither

Off: it belongs to the master

Master bus

Bypassed

04 · Start points

Start every file at bar 1.

Export every track from the same start point, usually bar 1 or the very start of the session, even if the part does not come in until the second chorus. Every file should also end at the same point, a little past the last note so reverb and delay tails can finish.

In most DAWs that means exporting all the tracks together over one range, or consolidating (bouncing in place) each track from the start. Files that begin wherever their first note happens to be have to be lined up by ear, which is a slow and error-prone way to start a mix.

Write down the tempo and key, and any tempo or key changes with the bar they happen at. If the song was recorded without a click, say so, and include a tempo map or MIDI file if you have one.

Export range · Bar 1 to the end
Same length, every file

Five files, one start point. The silence before a part comes in is part of the file, so everything lines up the moment it lands in another session.

05 · Effects

Print the sound, not the mix.

Some processing is part of the sound of a part: a guitar amp simulator, a synth patch, a crushed drum loop, a vocal effect the song was written around. Print those, because the engineer cannot recreate them without your plug-ins and settings. Print virtual instruments to audio too, and include the MIDI if you can. If you are unsure about an effect, send the part twice, printed and dry, and name them so it is obvious which is which.

Other processing is part of the mix, and belongs to the engineer: anything on the master bus, mix EQ and bus compression, and the shared reverbs and delays that glue parts together. Bypass those before you export. If a reverb or delay is part of the sound, print its return as its own file rather than baking it into the dry track.

Pitch correction sits in between. If the tuning is part of the style, print it. If it is there to fix a take, send the tuned version and include the untuned one as well. Finally, check levels: nothing should clip. If a file does, lower its fader or clip gain and export it again, rather than putting a limiter on it.

PrintKeep

Print it

  • Amp sims and tone-shaping guitar and bass effects
  • Synth and virtual-instrument sounds, as audio
  • Creative effects the part is built on
  • Tuning that is part of the style
BypassLeave

Leave it off

  • Anything on the master bus
  • Mix EQ and bus compression
  • Shared reverbs and delays: send their returns as separate files
  • Limiters added only to make a track louder

06 · Naming

Name every file so anyone can find it.

“Audio 1_07.wav” means nothing outside your session. Give every file a number and a plain name that says what it is and, where it matters, how it was recorded: 03_Snare_Top, 04_Snare_Bottom, 08_Gtr_Rhythm_L. Keep the numbers in the order the tracks sit in your session. Drums first and vocals last is a common layout.

Put everything in one folder named for the song, with the tempo and sample rate in the name if you like, and keep extras such as alternate takes or printed effects in a subfolder.

For vocals, send the comped lead: one track built from the best takes. Include raw or alternate takes only if the engineer might need them, and name them clearly. If backing vocals are doubled or stacked, keep each part as its own file.

Folder · MySong_Multitracks_92bpm_48k
14 files
01_Kick_In.wav
Mono
02_Kick_Out.wav
Mono
03_Snare_Top.wav
Mono
04_Snare_Bottom.wav
Mono
05_Overheads.wav
Stereo
06_Room.wav
Stereo
07_Bass_DI.wav
Mono
08_Gtr_Rhythm_L.wav
Mono
09_Gtr_Rhythm_R.wav
Mono
10_Keys.wav
Stereo
11_Lead_Vox.wav
Mono
12_BGV_Harmony_1.wav
Mono
13_Vox_Delay_Print.wav
Stereo
Rough_Mix.wav
Stereo

07 · References

Send a rough mix, references and notes.

A rough mix is the most useful file you can send. It shows the balance you have been living with, the parts that matter and the moments that should jump out. It does not have to sound good; it has to be honest about how you hear the song.

Add one to three reference tracks: released songs whose sound you like, with a line on what to listen for in each, such as the vocal level, the low end or how wide it feels. References work best as a direction rather than a target to copy.

Then write short notes: what the song needs, what you love about the rough, what you do not, and anything that should stay exactly as it is. A few clear sentences can save a whole round of revisions.

Notes for the mix
Send with the files

Song

The title and the version you are sending

Session

Tempo, key, sample rate and bit depth

Rough mix

The balance you have been listening to

References

One to three songs, and what to listen for in each

Priorities

The parts and moments that matter most

Leave alone

Anything that should stay as it is

Delivery

What you need back, such as a main mix, an instrumental and a clean version

08 · Export steps

Export steps, DAW by DAW.

Here is where the export lives in Logic Pro, Pro Tools, Ableton Live and FL Studio. Menus move between versions, so treat these as a map rather than a manual. The goal in every DAW is the same: one file per track, all from the same start point to the same end point, at the session’s sample rate.

01Logic Pro

Export All Tracks as Audio Files

  1. Choose File › Export › All Tracks as Audio Files.
  2. Pick WAV, 24-bit and the project’s sample rate. Leave Normalize off.
  3. Tick Bypass Effect Plug-ins for dry files, or leave it unticked to print them, and include the audio tail.
  4. Export any aux returns you want printed as their own files.
02Pro Tools

Track Bounce

  1. Make a timeline selection from the session start (or bar 1) to just past the last tail.
  2. Select the tracks, right-click a track name and choose Bounce to print each one to its own file.
  3. Choose WAV, the session’s sample rate and 24-bit or 32-bit float.
  4. Without Track Bounce, solo each track and use Bounce Mix (Bounce to Disk), one at a time.
03Ableton Live

All Individual Tracks

  1. Choose File › Export Audio/Video.
  2. Set Rendered Track to All Individual Tracks.
  3. Set Render Start to 1.1.1 and the length to the end of the song, plus a bar for tails.
  4. Pick WAV, the project’s sample rate and 24- or 32-bit, with Normalize off. Return tracks render as their own files.
04FL Studio

Split mixer tracks

  1. Route every instrument and audio clip you want as a file to its own mixer insert.
  2. Choose File › Export › WAV file, with the mode set to Full song.
  3. Tick Split mixer tracks so each insert renders to its own file.
  4. Pick 24-bit or 32-bit float, and set the tail option so reverb and delay tails ring out.

09 · Sending

Check it, zip it, send it.

Before you send anything, drop the exported files into a new, empty session and play them against your rough mix. Everything should line up from bar 1, nothing should be missing or silent, and nothing should clip. It takes a few minutes and catches most mistakes.

Zip the folder so the files travel together, then share it through a file-transfer service or a cloud storage link the engineer can download without signing up. Put your notes in the folder and in your message.

Working with Nate Lanzino? He mixes fully digital, analog or anything in between, offers mixing at Wright Way Studios in Baltimore, and works with artists in person and remotely. Call or text him to talk through your mix.

Before you send
5 checks
  1. 01
    The files play from bar 1 in a new session
  2. 02
    The file count matches your session
  3. 03
    Nothing is silent or clipped
  4. 04
    Notes, rough mix and references are in the folder
  5. 05
    One zip, one download link

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